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Introducing Terminus Config Sharing
Terminus now lets you save, switch, and share full module setups as configs. Here is how the system works and why it matters for BedWars and SkyWars.
What is a config in Terminus?
A config is a saved snapshot of your entire setup at a point in time: which modules are turned on, every value and slider inside them, your keybinds, and how your HUD is arranged on screen. Instead of rebuilding your setup from memory every time you switch modes or reinstall, you save it once and reload it in a click. Think of it less like a settings file and more like a loadout you can name, keep, and swap.
This has always been a small annoyance in the minigame space specifically. A BedWars setup and a SkyWars setup want different things, and re-tuning half a dozen modules by hand every time you switch queues gets old fast. Config sharing exists to remove that friction entirely.
Why a config system matters for BedWars and SkyWars
BedWars and SkyWars are close cousins but they do not reward the same setup. BedWars is tighter and more defensive, with bed protection and generator control shaping most fights. SkyWars is looser, with more open mid-air and island combat and less reason to babysit a structure. A HUD layout and set of values tuned for one tends to feel wrong in the other.
Combat setup
Timing and range values that suit close bed defense are not the same ones that suit an open SkyWars mid fight. Save each as its own config instead of adjusting sliders mid-queue.
HUD layout
BedWars players lean on generator and team-status information; SkyWars players care more about tracking chest loot and player positions. A saved HUD arrangement follows the config, not just the modules.
Movement tuning
Island-hopping in SkyWars and bridge-building in BedWars call for different movement assistance values. A config carries both without overwriting the other.
Saving and switching your own configs
Tune your setup for one mode
Get your modules, values, keybinds, and HUD arranged the way you want for a specific mode, say BedWars.
Save it as a named config
Give it a name that tells you what it is for later, like "BW Defense" rather than something generic. Future you will thank present you.
Repeat for your other mode
Build a second config for SkyWars, or for any other setup you keep switching in and out of, like a practice or duels config.
Switch instantly between queues
Load the matching config the moment you change modes. No slider-hunting between games, no half-remembered values.
Sharing configs with other players
A config that works well does not have to stay on one account. Terminus configs can be shared with other users, so a setup you spent an evening dialing in can help someone else skip straight to something that already works, and you can pull in a setup someone else has already proven out for a mode you are new to. It turns tuning from a solo chore into something the wider Terminus community contributes to together.
Built without the scripting-engine overhead
Some clients ship a full embedded scripting runtime like GraalVM so users can write their own automation on top of the client. Terminus deliberately skips that layer. Running a scripting runtime adds real startup time and memory overhead whether or not you ever write a script, and for a client built specifically around fast-paced minigames, a light footprint and quick launch matter more than an optional feature most players never touch. Config sharing gets you most of the practical benefit, saved and swappable setups, without carrying that weight.
FAQ
Everything: which modules are enabled, their individual values, your keybinds, and your HUD layout. Loading a config puts your whole setup back exactly where you left it.
Yes, that is the main reason the system exists. Save one config tuned for BedWars' close-quarters bed defense and a separate one for SkyWars' looser island fights, then switch between them in seconds.
No. Configs saved locally load instantly offline. Sharing and downloading community configs needs a connection, but using your own saved setups does not.
GraalVM is a full scripting runtime, and running one adds startup time and memory overhead whether you use scripting or not. Terminus skips it, so the client launches lighter and faster, which matters more in a minigame client than in a general-purpose one.
Get Terminus
Configs, HUD, and a light footprint, tuned for BedWars and SkyWars.